The small squad of executioners, take on a whole lot of confusions.
Audio Used: The Slaughtered Ox, and The Bog Standard by tabletopaudio
The team sort out their new belongings, and set off to Klence, the home of the dwarves. Artemis slaps gems, Kien tries to fix armor, Quill ties up a man, and Rodar finds a new friend who sleeps alot.
audio used: The Hearth Inn, The Orrery, Arcane Clockworks, Wuxia Tea House, Steampunk Station, Medieval Town, and Skyship by tabletopaudio
The team try to win the battle against this elusive and crazy bounty hunter. Aylra makes a choice, Artemis tries to heat up the situation, Kien hits his shots, Quill blocks some damage, and Rodar helps out in the name of science.
Audio Used: Colosseum, Skirmish, Witches Cauldron, Rat Battle, The Orrery, Tinkerers Workshop, Arcane Clockwork, Steampunk Station, and Escape From Shadow. by tabletopaudio
The Team take on more problems in this weeks Dungeon death sentence!
Audio Used: The HEarth Inn, The Slaughtered Ox, and The Bog Standard by Tabletopaudio.
*There is an Audio Feedback on Engines mic, I tried to mitigate it but we apologize for the audio issue*
The Team of Zee take on the case of horrible DM's and a frustrating player today.
The dream team finally reunite at last and get a phone call from the professor to meet them at the museum. Quill looks for traps, Kien remembers phones, Aylra looks at bones, Rodar gets confused about money, and Artemis screams.
Audio Used: The Orrery, Skirmish, Witches Cauldron, Steampunk Station, Arcane Clockwork, Cutpurse Pursuit, High Rannoc Village, and Endgame by Tabletopaudio